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There are two teams for this game type, Special forces and the Ambushing force. The Special Forces are tasked with protecting
the VIP and transporting him into the LZ at the other end of the playing field... Special forces must protect the VIP at all costs. |
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The mission is critical and will require precise teamwork. There is a bomb set somewhere on the playfield...one team is tasked with defusing this bomb before time runs out...The other team must protect this bomb from the other team. If the bomb explodes this team wins. |
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A neutral bomb is placed in the center of the gaming area. Both teams must obtain the bomb and bring it to the opposing teams target area...
once the bomb is planted the team must defend the bomb until the timer runs out... then... BOOM! |
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One team is tasked with holding a defend point. The other team is tasked with taking control of this defend point within a specified time limit.
For more advanced players, after the target area is taken by the opposing force they must control it for a specified amount of time to achieve victory. |
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This one is a variation of "Base Assault." A Special Forces team is grossly out numbered... 5 vs 15 in some cases. Special Forces gets 6hp
each and first choice of armament. The attacking force is given 2hp each and unlimited re-spawns, they must take the Special Forces team out to
achieve victory. The Special Forces team must hold their position for 15 minutes until their "reinforcements" arrive. |
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Each team is supplied with a medic... they can re-spawn their teammates as many times as he/she can. The problem is if a teams medic gets K.I.A.
then that team no longer gets re-spawns... winning team is the last one standing. |
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This mission is simple... Alpha Team is tasked with rescuing a hostage that is being help somewhere on the play field. Bravo Team has
kidnapped the hostage and must protect him at all costs... if Alpha team does not rescue the hostage in the allotted time, the kidnappers
execute the hostage and Bravo team wins. |
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A gaming classic. Round begins... open fire. The team with the least amount of re-spawns at the end of the allotted time wins. |
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Yet another gaming classic... much like "Death Match" it is a simple objective... eliminate the other team. But, there is one big
difference... there are no teams. F.F.A. is every man/woman for themselves. Last one standing wins... simple... intense! |
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Capture the flag is another gaming classic. Two teams begin with their flag at their spawn point. The objective is to capture the other teams
flag, and return the flag to your teams spawn point. |
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A classic "Zombie" game type... A smaller "Zombie" force is given 2hp each, and are supplied with unlimited re-spawns...
The "Human" force is bunkered down in a defensive position trying to withstand the "Zombie" attack with 4hp a piece.
When a "Human" is eliminated they are re-spawned as a "Zombie." The "Humans" win if they can hold out for a
pre-determined amount of time. "Zombies" win if they eliminate all of the doomed "Human" Force. |
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Both teams start the round with a code breaker. The mission is simple, find the intel decode the message. First team to decode the intelligence wins...
only one problem, if your code breaker is eliminated before he cracks the code your team will have no way of deciphering the intelligence. Once your
code breaker is eliminated the only way to win is to eliminate the other teams code breaker. if you can eliminate the other teams code breaker your
code breaker will re-spawn. |
| MORE TO COME! CHECK BACK OFTEN. |